Traveller // Imperial Drift Lane

Bridge Operations

/// System Transmissions

Full Log →
v3.13.0 2026-07-18 Added

Maintenance Period: ships and stations now accrue their running costs automatically — stateroom life support, low berth power, crew & passenger upkeep, and ship maintenance — billed together every 4 weeks, same cadence as mortgage and salaries. Staterooms can now be marked as Standard or Low Berth with a quantity, instead of one free-text row per unit, so these costs are counted correctly.

Maintenance on the Payment Calendar: the Upcoming Dues widget on the Campaign Details page now also shows the next Maintenance charge for each ship, alongside Mortgage and Salary.

v3.12.0 2026-07-07 Added

Fuel logistics: your ship's fuel tank is now tracked for real, not just estimated per jump. Jumping to a new system shows your current tank level against what the jump needs; refuel by scooping for free from a gas giant or buying at the local starport (price depends on how developed the starport is, same as the official rules) — you choose how much to take on, up to a full tank. Between jumps, the tank also drains gradually to keep the ship's systems running, so a ship idle for weeks will need topping up before its next jump. If the tank can't cover the jump and there's no way to refuel, the jump is blocked instead of silently going through. The vendor is a proper company tied to that system, so repeat visits reuse the same one instead of piling up duplicates.

Power Plant tonnage & output on ship data: now required alongside hull, jump rating and fuel tank capacity, since fuel tracking needs them. If your ship doesn't have this configured yet, your next jump attempt will redirect you to the route page with a clear banner explaining what's missing.

v3.11.2 2026-07-05 Added

Guided campaign decommission wizard: a new page walks you through everything blocking a campaign from being deleted — for each ship/station still assigned, it lists open income, costs, budgets, crew, and any mortgage, with a one-click delete for each right there on the page. Once everything is cleared, a final confirmation step (type the campaign's name) permanently deletes it. No more hunting blocker by blocker across different pages.

SECURE_CONN_ESTABLISHED
Reg_Fleet

Asset Registry

Ships, Bases, and Teams. Track specs, mortgages, assignment manifests, and real-time Cargo Holds with JIT Tonnage config.

Crew_Mann

Crew Roster

Manage Pilot, Astrogator, Engineer, Steward, and Gunner assignments across all your assets.

Contracts

The Cube & Finance

Scan local subsectors for freight, passengers, and mail. Track liabilities, deposits, and dynamic Cargo payouts directly to the Asset wallet.

Nav_Log

Navigation HUD

Chart complex routes with real parsec coordinates. Automated jump-clock sync and fuel logistics for multi-sector transits.

HUD Tactic Jump-Sync JIT Tonnage Campaign Locked Smart Cargo UWP Lookup The Cube Broker Fuel Est. Secure Link Void Protocol

/// Financial Core Usage Guide

When to use each module

Full Campaigns

For ongoing campaigns, the Financial Core shines when used in its entirety:

  • Mortgage: Track asset financing over years
  • Income & Costs: Automated logic (Deposits/Bonuses)
  • Annual Budget: Project yearly cash flow

Recommended for campaigns spanning multiple Adventures and in-game years

Oneshots & Short Adventures

For single-session or short adventures, you can skip or simplify:

  • Mortgage: Skip entirely unless narrative-driven
  • Annual Budget: Not needed for short timeframes
  • Income & Costs: Track only if relevant to the story

Use only what serves your narrative—Nav-Fi adapts to your table's needs

Want to learn more about when and how to use each module?

Read Full Guide
SCEN_ARCH

Lean Rules

Essentials-only interfaces.

SEC_UPLINK

Ownership

Secure hull ledgers.

DEBRIEF

Briefing

Aligned job specs.

AUTO_BAL

Smart Ledger

Auto-split payments.

Nav-Fi³ Interface Imperial standard drift lane // Protocol 7.4

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